1
Keep the old plugin's folder
Leave
plugins/Nexo/ or plugins/ItemsAdder/ where it is. The importer reads from it. You can remove the old plugin’s jar first.2
Run the import
3
Check the result
The new configs are in
items/imported/nexo/ or items/imported/itemsadder/. Options that couldn’t be converted are left as comments above each entry, so search those files for them.4
Reload
Run
/lodeitems reload and fix anything it reports.What gets converted
The old plugin’s pack folder is copied toimported/<name>/pack/, so models and textures referenced as namespace:path keep working.
Nexo
Nexo
Items, furniture as props (hitboxes, seats, lights, placement, rotation, storage, drops, sounds, beds, doors, jukebox, evolution, connectables), custom blocks, soulbound, backpacks, commands (as events), smelting, harvesting, and armour with its effects.Nexo writes furniture offsets (barriers, click boxes, seats, beds, lights) with x the other way round from the model. The importer flips them, so hitboxes land under the model. If you imported with an older version of LodeItems, run
/li import nexo again.ItemsAdder
ItemsAdder
Items (old
& colour codes become MiniMessage), furniture (hitbox size, where it can be placed, sitting height) and blocks. REAL_TRANSPARENT blocks become see-through blocks; REAL_WIRE and TILE blocks become walk-through blocks.Redo by hand
The importer is a starting point, not a perfect copy. These need redoing yourself, and the comments in the converted files point them out:- Furniture states, and connecting furniture that Nexo doesn’t define with item models.
- Nexo’s corner sofa models turn to the right, which is LodeItems’ default (
corners: right), so they need no change. - ItemsAdder events and actions.
- Anything else the comments mention.
